2024-08-24 04:43:41 -04:00
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{
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lib,
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buildDotnetModule,
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dotnetCorePackages,
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fetchFromGitHub,
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}:
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buildDotnetModule {
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pname = "libhac";
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2024-08-30 00:05:23 -04:00
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version = "2024.08.29";
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2024-08-24 04:43:41 -04:00
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src = fetchFromGitHub {
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owner = "Thealexbarney";
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repo = "LibHac";
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2024-08-30 00:05:23 -04:00
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rev = "fefa38ff2204de978efdf9df1ff193d85d4d83e5";
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hash = "sha256-m+aHMNz0C77dJpukvkNTlTYBlUAkmJxGSB27UuNTGVc=";
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2024-08-24 04:43:41 -04:00
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};
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dotnet-sdk = dotnetCorePackages.sdk_8_0;
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dotnet-runtime = dotnetCorePackages.runtime_8_0;
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nugetDeps = ./deps.nix;
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projectFile = "src/hactoolnet/hactoolnet.csproj";
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selfContainedBuild = false;
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dotnetBuildFlags = [ "--framework net8.0" ];
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dotnetInstallFlags = [ "--framework net8.0" ];
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meta = {
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description = "A library that reimplements parts of the Nintendo Switch OS";
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homepage = "https://github.com/Thealexbarney/LibHac";
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license = lib.licenses.mit;
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maintainers = with lib.maintainers; [ ];
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mainProgram = "hactoolnet";
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platforms = lib.platforms.linux;
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};
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}
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