Okay, now it's just funny

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Julian 2023-02-05 20:50:29 -05:00
commit 27d76e62f8
Signed by: NotNite
GPG key ID: BD91A5402CCEB08A
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DeezShade", "DeezShade\DeezShade.csproj", "{63CFFB57-8663-4A4C-90CF-820CA43E9373}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{63CFFB57-8663-4A4C-90CF-820CA43E9373}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{63CFFB57-8663-4A4C-90CF-820CA43E9373}.Debug|Any CPU.Build.0 = Debug|Any CPU
{63CFFB57-8663-4A4C-90CF-820CA43E9373}.Release|Any CPU.ActiveCfg = Release|Any CPU
{63CFFB57-8663-4A4C-90CF-820CA43E9373}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net4.7.2</TargetFramework>
<Version>1.0.0</Version>
</PropertyGroup>
<ItemGroup>
<Reference Include="PresentationFramework" />
<Reference Include="System.IO.Compression" />
</ItemGroup>
</Project>

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using System;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Reflection;
namespace DeezShade {
public class Program {
public static void Main(string[] args) {
Console.WriteLine("DeezShade v1.0.0, by NotNet and friends");
Console.WriteLine("Built for GShade v4.1.1.");
Console.Write("Enter the path to your game install: ");
var gameInstall = Console.ReadLine();
// if gameInstall is the exe, get the directory it's in
if (File.Exists(gameInstall)) {
gameInstall = Path.GetDirectoryName(gameInstall);
}
// if we're in the root, go to game
if (File.Exists(Path.Combine(gameInstall, "game", "ffxiv_dx11.exe"))) {
gameInstall = Path.Combine(gameInstall, "game");
}
var tempPath = Path.GetTempPath() + "DeezShade/";
Console.WriteLine("Setting up temporary directory...");
if (!Directory.Exists(tempPath)) {
Directory.CreateDirectory(tempPath);
} else {
foreach (var file in Directory.GetFiles(tempPath)) {
File.Delete(file);
}
}
var installerUrl =
"https://github.com/Mortalitas/GShade/releases/latest/download/GShade.Latest.Installer.exe";
var zipUrl = "https://github.com/Mortalitas/GShade/releases/latest/download/GShade.Latest.zip";
var exePath = tempPath + "GShade.Latest.Installer.exe";
var zipPath = tempPath + "GShade.Latest.zip";
Console.WriteLine("Downloading GShade installer...");
using (var client = new WebClient()) {
client.DownloadFile(installerUrl, exePath);
client.DownloadFile(zipUrl, zipPath);
}
// I'm using the official GShade installer, am I not? :^
Console.WriteLine("Requesting new files through GShade installer...");
var assembly = Assembly.LoadFile(exePath);
var type = assembly.GetType("GShadeInstaller.App");
// get presets & shaders
type.GetField("_gsTempPath").SetValue(null, tempPath);
type.GetField("_exeParentPath").SetValue(null, gameInstall);
type.GetMethod("CopyZipDeployProcess").Invoke(null, null);
type.GetMethod("PresetDownloadProcess").Invoke(null, null);
type.GetMethod("PresetInstallProcess").Invoke(null, null);
// File.Copy gives an access denied error, so let's make it ourself
var src = tempPath + "gshade-shaders";
var dst = gameInstall + "gshade-shaders";
void RecursiveClone(string path) {
var path2 = Path.Combine(src, path);
foreach (var file in Directory.GetFiles(path2)) {
var fileName = Path.GetFileName(file);
var srcFile = Path.Combine(path2, fileName);
var dstFile = Path.Combine(dst, path, fileName);
File.Copy(srcFile, dstFile, true);
}
foreach (var dir in Directory.GetDirectories(path2)) {
var dirName = Path.GetFileName(dir);
var lol = Path.Combine(dst, path, dirName);
Directory.CreateDirectory(lol);
RecursiveClone(Path.Combine(path, dirName));
}
}
Console.WriteLine("Moving shaders to game directory...");
RecursiveClone("");
Directory.CreateDirectory(gameInstall + "gshade-addons");
Console.WriteLine("Extracting DLL and config...");
var zip = ZipFile.OpenRead(zipPath);
if (File.Exists(Path.Combine(gameInstall, "dxgi.dll"))) {
File.Move(Path.Combine(gameInstall, "dxgi.dll"), Path.Combine(gameInstall, "dxgi.dll.old"));
}
zip.GetEntry("GShade64.dll").ExtractToFile(gameInstall + "dxgi.dll", true);
zip.GetEntry("GShade.ini").ExtractToFile(gameInstall + "GShade.ini", true);
Console.WriteLine("Done!\nSupport FOSS, and thank you for using DeezShade!\nPress any key to continue.");
Console.ReadKey();
}
}
}

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# DeezShade
Okay, now it's just funny. With love from NotNet and friends.
DeezShade is a continuation of [GeezShade](https://git.n2.pm/NotNite/geezshade), in C#.
## Why?
GeezShade broke with the release of GShade 4.1.1, password protecting the assets behind a probably-not-legally-binding EULA as the password, stating that those who use it are accessing it through the GShade installer. This means they'd probably DMCA me if I included the password in my codebase, Base64'd or not.
So I came up with a solution. There is absolutely zero traces of the GShade password in this codebase.
## How?
They must've forgot that the GShade installer is written in C# and easily reflectable, allowing us to run the GShade installer code, within the GShade installer, without tampering it. Oops!