bro MADE MALWARE
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@ -8,4 +8,7 @@
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<Reference Include="PresentationFramework" />
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<Reference Include="System.IO.Compression" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Lib.Harmony" Version="2.2.2" />
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</ItemGroup>
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</Project>
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@ -3,11 +3,13 @@ using System.IO;
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using System.IO.Compression;
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using System.Net;
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using System.Reflection;
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using HarmonyLib;
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namespace DeezShade {
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public class Program {
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public static void Main(string[] args) {
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Console.WriteLine("DeezShade v1.0.2, by NotNet and friends");
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var version = Assembly.GetExecutingAssembly().GetName().Version;
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Console.WriteLine($"DeezShade v{version}, by NotNet and friends");
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Console.WriteLine("Built for GShade v4.1.1.");
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Console.Write("Enter the path to your game install: ");
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@ -55,7 +57,13 @@ namespace DeezShade {
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// get presets & shaders
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type.GetField("_gsTempPath").SetValue(null, tempPath);
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type.GetField("_exeParentPath").SetValue(null, gameInstall);
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// Patch GShade from shutting off your computer (LMAO)
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Console.WriteLine("Patching GShade malware...");
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type.GetField("_instReady").SetValue(null, true); // wp
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var harmony = new Harmony("com.notnite.thanks-marot");
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var lolMethod = type.GetMethod("lol", BindingFlags.Static | BindingFlags.NonPublic);
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harmony.Patch(lolMethod, new HarmonyMethod(typeof(Program).GetMethod(nameof(LolDetour))));
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type.GetMethod("CopyZipDeployProcess").Invoke(null, null);
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type.GetMethod("PresetDownloadProcess").Invoke(null, null);
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@ -101,5 +109,10 @@ namespace DeezShade {
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Console.WriteLine("Done!\nSupport FOSS, and thank you for using DeezShade!\nPress any key to continue.");
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Console.ReadKey();
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}
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public static bool LolDetour() {
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// thank you for writing malware marot
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return false;
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}
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}
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}
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