1.1.0
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<OutputType>Exe</OutputType>
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<TargetFramework>net4.7.2</TargetFramework>
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<TargetFramework>net4.7.2</TargetFramework>
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<Version>1.0.5</Version>
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<Version>1.1.0</Version>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="PresentationFramework" />
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<Reference Include="PresentationFramework" />
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@ -10,5 +10,6 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Lib.Harmony" Version="2.2.2" />
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<PackageReference Include="Lib.Harmony" Version="2.2.2" />
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<PackageReference Include="SharpCompress" Version="0.32.2" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -1,9 +1,12 @@
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using System;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.IO.Compression;
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using System.IO.Compression;
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using System.Net;
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using System.Net;
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using System.Reflection;
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using System.Reflection;
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using HarmonyLib;
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using HarmonyLib;
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using SharpCompress.Readers;
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using SharpCompress.Readers.Zip;
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namespace DeezShade {
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namespace DeezShade {
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public class Program {
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public class Program {
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@ -50,7 +53,6 @@ namespace DeezShade {
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}
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}
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// I'm using the official GShade installer, am I not? :^
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// I'm using the official GShade installer, am I not? :^
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Console.WriteLine("Requesting new files through GShade installer...");
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var assembly = Assembly.LoadFile(exePath);
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var assembly = Assembly.LoadFile(exePath);
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var type = assembly.GetType("GShadeInstaller.App");
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var type = assembly.GetType("GShadeInstaller.App");
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@ -65,6 +67,7 @@ namespace DeezShade {
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var lolMethod = type.GetMethod("www", BindingFlags.Static | BindingFlags.NonPublic);
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var lolMethod = type.GetMethod("www", BindingFlags.Static | BindingFlags.NonPublic);
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harmony.Patch(lolMethod, new HarmonyMethod(typeof(Program).GetMethod(nameof(LolDetour))));
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harmony.Patch(lolMethod, new HarmonyMethod(typeof(Program).GetMethod(nameof(LolDetour))));
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Console.WriteLine("Requesting new files through GShade installer...");
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type.GetMethod("CopyZipDeployProcess").Invoke(null, null);
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type.GetMethod("CopyZipDeployProcess").Invoke(null, null);
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type.GetMethod("PresetDownloadProcess").Invoke(null, null);
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type.GetMethod("PresetDownloadProcess").Invoke(null, null);
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type.GetMethod("PresetInstallProcess").Invoke(null, null);
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type.GetMethod("PresetInstallProcess").Invoke(null, null);
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@ -96,6 +99,41 @@ namespace DeezShade {
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RecursiveClone("");
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RecursiveClone("");
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Directory.CreateDirectory(Path.Combine(gameInstall, "gshade-addons"));
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Directory.CreateDirectory(Path.Combine(gameInstall, "gshade-addons"));
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Console.Write("Use ReShade (y/n)? ");
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var useReShade = Console.ReadLine().ToLower() == "y";
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if (useReShade) {
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Console.WriteLine("Downloading ReShade...");
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var reshadeUrl = "http://static.reshade.me/downloads/ReShade_Setup_5.6.0_Addon.exe";
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var reshadePath = tempPath + "ReShade_Setup_5.6.0_Addon.exe";
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using (var client = new WebClient()) {
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client.DownloadFile(reshadeUrl, reshadePath);
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}
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Console.WriteLine("Installing ReShade...");
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if (File.Exists(Path.Combine(gameInstall, "dxgi.dll"))) {
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File.Move(Path.Combine(gameInstall, "dxgi.dll"), Path.Combine(gameInstall, "dxgi.dll.old"));
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}
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var reshadeProcess = new Process();
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reshadeProcess.StartInfo.FileName = reshadePath;
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reshadeProcess.StartInfo.Arguments =
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$"\"{Path.Combine(gameInstall, "ffxiv_dx11.exe")}\" --api dxgi --headless";
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reshadeProcess.Start();
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var configPath = Path.Combine(gameInstall, "ReShade.ini");
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if (!File.Exists(configPath)) {
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Console.WriteLine("Writing ReShade config...");
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var configText = @"[GENERAL]
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[GENERAL]
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EffectSearchPaths=.\gshade-shaders\Shaders\**
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TextureSearchPaths=.\gshade-shaders\Textures\**
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".Trim();
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File.WriteAllText(configPath, configText);
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}
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} else {
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Console.WriteLine("Extracting DLL and config...");
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Console.WriteLine("Extracting DLL and config...");
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var zip = ZipFile.OpenRead(zipPath);
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var zip = ZipFile.OpenRead(zipPath);
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@ -105,6 +143,7 @@ namespace DeezShade {
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zip.GetEntry("GShade64.dll").ExtractToFile(Path.Combine(gameInstall, "dxgi.dll"), true);
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zip.GetEntry("GShade64.dll").ExtractToFile(Path.Combine(gameInstall, "dxgi.dll"), true);
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zip.GetEntry("GShade.ini").ExtractToFile(Path.Combine(gameInstall, "GShade.ini"), true);
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zip.GetEntry("GShade.ini").ExtractToFile(Path.Combine(gameInstall, "GShade.ini"), true);
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}
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Console.WriteLine("Done!\nSupport FOSS, and thank you for using DeezShade!\nPress any key to continue.");
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Console.WriteLine("Done!\nSupport FOSS, and thank you for using DeezShade!\nPress any key to continue.");
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Console.ReadKey();
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Console.ReadKey();
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