Compare commits
14 Commits
Author | SHA1 | Date |
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Julian | 12427d0790 | |
Julian | d479e1637c | |
Julian | d03f66fe75 | |
Julian | eddebdc307 | |
Julian | f50f63cf28 | |
Julian | e9a5e56a9c | |
Julian | c1dca873c1 | |
Julian | c6a5b32ba7 | |
Julian | f485c446cf | |
Julian | 90983c5f76 | |
Julian | aba63c43bc | |
Julian | 51b55c9fa0 | |
Julian | c992ca4714 | |
Julian | e0968bb95c |
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@ -2,10 +2,13 @@
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net4.7.2</TargetFramework>
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<Version>1.0.1</Version>
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<Version>1.1.1</Version>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="PresentationFramework" />
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<Reference Include="System.IO.Compression" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Lib.Harmony" Version="2.2.2" />
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</ItemGroup>
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</Project>
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@ -1,15 +1,17 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Compression;
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using System.Net;
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using System.Reflection;
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using HarmonyLib;
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namespace DeezShade {
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public class Program {
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public static void Main(string[] args) {
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Console.WriteLine("DeezShade v1.0.0, by NotNet and friends");
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var version = Assembly.GetExecutingAssembly().GetName().Version;
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Console.WriteLine($"DeezShade v{version}, by NotNet and friends");
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Console.WriteLine("Built for GShade v4.1.1.");
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Console.Write("Enter the path to your game install: ");
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var gameInstall = Console.ReadLine();
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@ -34,21 +36,15 @@ namespace DeezShade {
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}
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}
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var installerUrl =
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"https://github.com/Mortalitas/GShade/releases/latest/download/GShade.Latest.Installer.exe";
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var zipUrl = "https://github.com/Mortalitas/GShade/releases/latest/download/GShade.Latest.zip";
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var installerUrl = "https://gshade.org/releases/GShade.Latest.Installer.exe";
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var exePath = tempPath + "GShade.Latest.Installer.exe";
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var zipPath = tempPath + "GShade.Latest.zip";
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Console.WriteLine("Downloading GShade installer...");
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using (var client = new WebClient()) {
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client.DownloadFile(installerUrl, exePath);
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client.DownloadFile(zipUrl, zipPath);
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}
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// I'm using the official GShade installer, am I not? :^
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Console.WriteLine("Requesting new files through GShade installer...");
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var assembly = Assembly.LoadFile(exePath);
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var type = assembly.GetType("GShadeInstaller.App");
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@ -56,13 +52,21 @@ namespace DeezShade {
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type.GetField("_gsTempPath").SetValue(null, tempPath);
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type.GetField("_exeParentPath").SetValue(null, gameInstall);
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// Patch GShade from shutting off your computer (LMAO)
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Console.WriteLine("Patching GShade malware...");
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var harmony = new Harmony("com.notnite.thanks-marot");
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var getProcessesByName = typeof(Process).GetMethod("GetProcessesByName", new[] { typeof(string) });
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harmony.Patch(getProcessesByName, new HarmonyMethod(typeof(Program).GetMethod(nameof(ProcessDetour))));
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Console.WriteLine("Requesting new files through GShade installer...");
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type.GetMethod("CopyZipDeployProcess").Invoke(null, null);
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type.GetMethod("PresetDownloadProcess").Invoke(null, null);
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type.GetMethod("PresetInstallProcess").Invoke(null, null);
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// File.Copy gives an access denied error, so let's make it ourself
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var src = tempPath + "gshade-shaders";
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var dst = Path.Combine(gameInstall, "gshade-shaders");
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var dst = Path.Combine(gameInstall, "reshade-shaders");
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void RecursiveClone(string path) {
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var path2 = Path.Combine(src, path);
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@ -85,20 +89,52 @@ namespace DeezShade {
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Console.WriteLine("Moving shaders to game directory...");
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RecursiveClone("");
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Directory.CreateDirectory(gameInstall + "gshade-addons");
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Directory.CreateDirectory(Path.Combine(gameInstall, "reshade-addons"));
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Console.WriteLine("Extracting DLL and config...");
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var zip = ZipFile.OpenRead(zipPath);
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Directory.Move(Path.Combine(gameInstall, "gshade-presets"), Path.Combine(gameInstall, "reshade-presets"));
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Console.WriteLine("Downloading ReShade...");
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var reshadeUrl = "http://reshade.me/downloads/ReShade_Setup_5.7.0_Addon.exe";
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var reshadePath = tempPath + "ReShade_Setup_5.7.0_Addon.exe";
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using (var client = new WebClient()) {
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client.DownloadFile(reshadeUrl, reshadePath);
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}
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Console.WriteLine("Installing ReShade...");
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if (File.Exists(Path.Combine(gameInstall, "dxgi.dll"))) {
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File.Move(Path.Combine(gameInstall, "dxgi.dll"), Path.Combine(gameInstall, "dxgi.dll.old"));
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}
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zip.GetEntry("GShade64.dll").ExtractToFile(gameInstall + "dxgi.dll", true);
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zip.GetEntry("GShade.ini").ExtractToFile(gameInstall + "GShade.ini", true);
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var reshadeProcess = new Process();
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reshadeProcess.StartInfo.FileName = reshadePath;
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reshadeProcess.StartInfo.Arguments =
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$"\"{Path.Combine(gameInstall, "ffxiv_dx11.exe")}\" --api dxgi --headless";
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reshadeProcess.Start();
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var configPath = Path.Combine(gameInstall, "ReShade.ini");
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if (!File.Exists(configPath)) {
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Console.WriteLine("Writing ReShade config...");
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var configText = @"[GENERAL]
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[GENERAL]
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EffectSearchPaths=.\reshade-shaders\Shaders\**
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TextureSearchPaths=.\reshade-shaders\Textures\**
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".Trim();
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File.WriteAllText(configPath, configText);
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}
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Console.WriteLine("Done!\nSupport FOSS, and thank you for using DeezShade!\nPress any key to continue.");
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Console.ReadKey();
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}
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public static bool ProcessDetour(ref Process[] __result, string processName) {
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if (processName == "GShade.Installer") {
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__result = Array.Empty<Process>();
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return false;
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}
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return true;
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}
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}
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}
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@ -0,0 +1,22 @@
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MIT-except-for-GShade-Developers License
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Copyright (c) 2023 NotNite
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Permission is hereby granted, free of charge, to any person not involved with
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the GShade project, obtaining a copy of this software and associated
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documentation files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and
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to permit persons to whom the Software is furnished to do so, subject to the
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following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -1,10 +1,12 @@
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# DeezShade
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![license badge](https://img.shields.io/badge/license-%20MIT--except--for--GShade--Developers-green)
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Okay, now it's just funny. With love from NotNet and friends.
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DeezShade is a continuation of [GeezShade](https://git.n2.pm/NotNite/geezshade), in C#.
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DeezShade is a continuation of [GeezShade](https://git.n2.pm/NotNite/geezshade), in C#. It allows you to download GShade shaders and presets while using them with ReShade.
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Note that this doesn't actually install vanilla ReShade (yet) - [do that yourself](https://reshade.me/) (but get the full addon build).
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Warning: This might break or be dangerous, and I don't always have time to fix it. Marot can and has done arbitrary things through DeezShade like performing a PC shutdown. Consider following [this guide](https://gist.github.com/ry00001/3e2e63b986cb0c673645ea42ffafcc26) for manual installation steps.
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[CLICK HERE TO INSTALL IT.](https://git.n2.pm/NotNite/DeezShade/releases/latest)
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